Original Type II

  • Sets : Revised, The Dark, Fallen Empires
  • Reprints : Only those that have the same art and frames are allowed. FWB and FBB (foreign versions of Revised) and older versions of legal cards are of course legal
  • Banned list : ante cards
  • Restricted list :
    Copy Artifact
    Demonic Tutor
    Ivory Tower
    Maze of Ith
    Mind Twist
    Sol Ring
    Wheel of Fortune
  • Rules :
  • Default Mode
    Unless both players want to play using the historical mode (see there), which is extremely rare, the game is played using the current rules and oracle texts, with the following exceptions :
    Erratas :
    1. Mana Vault
    {4}: Untap Mana Vault
    Mana Vault doesn’t untap during your untap step.
    At the beginning of your draw step, if Mana Vault started it tapped, it deals 1 damage to you.
    {T}: Add {C}{C}{C} to your mana pool.
    (This is to harmonize the power balance between the old version and the current. A lot of the card texts’ differences between historical and current versions aren’t too dramatic but this one is and the card may be of importance for the balance of the format. Additionally the spirit of the format is to play as close as the historical format was. We can’t errata back every cards (don’t ask for other erratas unless you’re convinced you have one of importance for the metagame), but in a very few instances where the shift in power is too big, it has to be done.)

    2. Beginning of upkeep triggers
    The simplified version (see below for a more technically-accurate version) is that the triggers that would happen at the beginning of your upkeep (affected cards, or if you’re more familiar with the original wording of the cards those are all the upkeep costs and effects, if there’s upkeep written on the original card, it’s almost certainly worded with a beginning of upkeep trigger in the current oracle text) don’t happen then but are activated during your upkeep at a time of your choosing, unless the permanent quits the battlefield before you’ve activated it. This affects even the upkeep effects from your opponent’s permanents, like Black Vise for instance : you are the one who chooses when to activate your opponent’s Black Vise !
    Replace each and every instance of “At the beginning of [X] upkeep”, by “During [X] upkeep, the active player activates the following ability once and only once – 0:”

    (X is often “your”, but may be “each player’s”, “the chosen player’s”, etc.)

    For instance, Black Vise text is : “As Black Vise enters the battlefield, choose an opponent. During the chosen player’s upkeep, the active player activates the following ability once and only once – 0: Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.”

    (This mass-errata restores the old functionality for the active player to choose when to deal with upkeep costs and effects, and give them a chance to get rid of one of those cards before suffering from them during upkeep -it is actually a quite important difference in some cases.)

To get in the community and play online : there.

For more info about how and why I came to unearth this format go there.

For why I think such a format is exceptional see there.

For the current decks to beat list : there.

For the ogt2 challenges : there.

  • Historical Mode
    This mode is basically never used.

If and ONLY IF both players can and want to, then use the old, historical rules. That means using the old card texts such as written on the cards themselves unless a card ruling/errata was applicable. Here is the original file for the Core Rules, and the cleaned-up files for the RevisedThe Dark and Fallen Empires card rulings.
Exceptions : tournament rules aren’t followed (no need for judge and opponent’s approval for the use of sleeves, tournaments may follow other systems than the ones offered then, etc.). However the old Mulligan rule should be used in this case : the winner of the “coin flip” (the player who will start first) may announce a mulligan, if he does he shows his hand to the opponent, and if that hand consists entirely either of lands, or of spells, then he can mulligan, that is shuffle and take a new hand of seven cards. But if he does, his opponent can take a mulligan too, even if she doesn’t have such a hand and she doesn’t have to show it ! If the winner of the coin flip doesn’t successfully announce a mulligan, then the tables are reversed, it is his opponent who can announce, show etc. (Actually, the convocation rules don’t specify that the winner of the coin flip decides to mulligan, but if we were to follow that, we could end up stuck with two players staring at each other blank in the eye waiting to see who’s the first to blink, hoping not to be the one that has to show their hand, so we’ll just use the fair order by default).
Another important tournament rules that didn’t exist and we don’t follow in this mode is the play or draw (you start the game : you’ll draw a card during that first turn !).

Advise : if your opponent doesn’t know the old rules and you do, offer to teach them as you play. The differences can be crucial at times, but they probably won’t go so far as to completely disrupt the games. Tell them that Lightning Bolt in response to Giant Growth isn’t that great of a play (in the old rules), for a start. To get you started : check out this blog entry -only 10 points of rules differences that should get you covered to party like it was 1995. You can download this “ABC” of the old rules in plain text form there.

Sorry, not nearly enough.

In this mode, using historical cards is obviously necessary as some latter cards changed in function (for instance the 4th edition of Energy Flux has a different effect than the Revised one). That would mean Alpha cards should be forbidden too as they were at the beginning of Type II. We don’t need to go that far, just don’t play with alpha Orcish Artillery or any other alpha with unique functionality.