This is a variation on the Eternal Central’s Old School 95 format, it reproduces a lot from it, the differences are in red or by omission.
Old School 95 decks may consist of cards from the sets printed in 1993-95:
Collector’s Edition (CE)
International Collector’s Edition (IE)
Chronicles & Renaissance
Additional Sets and Cards Allowed
Tournaments hosted by Eternal Central also allow all non-foil cards from the sets above, that were reprinted IN ANY LANGUAGE with the original frame and original art. So for example, a Fifth Edition Wrath of God, and Collector’s Edition Mox Ruby would all be legal (original frame + original art), while an Arena 1996 Counterspell would not be legal (different art). The misprinted Revised Serendib Efreet (with Ifh-Biff Efreet’s art, and green border) is of course allowed, because it was printed in one of the original sets in 1994 (Revised). We always encourage you to seek out the oldest and coolest versions of cards you can find, but these can serve as your de facto substitutes for the cards printed in 93-94. Absolutely no proxies and fake cards allowed. Finally, the following promotional cards from 1994-1995 are also legal: Arena, Sewers of Estark, Nalathni Dragon, Giant Badger, Windseeker Centaur, and Mana Crypt (note: Mana Crypt is restricted).
The following cards are banned in Old School 95 :
• Bronze Tablet
• Contract from Below
• Demonic Attorney
• Jeweled Bird
• Tempest Efreet
The following cards are restricted in Old School 95 :
• Ancestral Recall
• Black Lotus
• Chaos Orb
• Demonic Tutor
• Library of Alexandria
• Mana Crypt
• Mana Drain
• Maze of Ith
• Mind Twist
• Mox Emerald
• Mox Jet
• Mox Pearl
• Mox Ruby
• Mox Sapphire
• Sol Ring
• Time Vault
• Time Walk
• Wheel of Fortune
Special Case :
Strip Mine : restricted to 3
NOTABLE RULES/DIFFERENCES FROM MODERN ERA OF MAGIC
1) Tapped blockers don’t assign combat damage.
2) Tapped non-creature and non-land artifacts’ abilities are inactive.
(Essentially it’s like they had nothing in the text box while tapped. This doesn’t mean that you can counter an activated or triggered ability by tapping the artifact that caused it in response, since that ability is already on the stack by then. Of course as per the golden rule of magic, a card’s text can override that rule. For instance, Mana Vault‘s text implicitly makes all but its last ability active when tapped.)
3) Death at end of phase. Players only die for having less than one life point at the end of a phase or at the end of the upkeep and end step.
THE FOLLOWING CARDS WILL HAVE THE UPDATED ORACLE TEXT, AS SHOWN BELOW:
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
At the beginning of each player’s draw step, destroy target nonartifact creature that player controls of his or her choice. It can’t be regenerated.
(this is basically how it used to be, although with that wording and the way the current rules work you get the information about your card drawn before deciding which creature to target with The Abyss, click here for some explanation as to why)
Orcish Artillery & Orcish Oriflamme :
Casting cost is as printed on the card. [Followed by their current Oracle text]
(What’s the point ?)
THE TIMEWALKING CREDOS
To understand more about the core principles guiding these rules : click here.
UNSTABLE B&R STATUS :
WHERE TO PLAY ?
Wanna play ? We have “Skype”/webcam tournaments announced on the Old School 95 facebook group. So register, we have a monthly tournament every 15th of the month !